In Case You Missed It – 17th to 23rd November

Big News:

No real groundbreaking news this week, but…

Far Cry 4 has some graphical problems on PC that, as of this being written, are still going on.

GTA V’s re-release had an issue with transferring your old character to your XBOne or PS4 but that has been patched. Seems like Rockstar is the only one who can get shit right when it comes to games releases.

Warloards of Draenor still has the same looooooong waiting lines. Apparently its really good but whats the point if you cant play it?


Big Releases This Week:

GTA V(XBOne/PS4): Pretty much the exact same thing as what we saw last year but with amazingly redone graphics and a new and very interesting first person mode. If there was a game that had a justified re-release, this is it. Absolutely stunning visuals compared to last year and honestly, its better enough to justify buying it even if you bought it last year.

Super Smash Bros(Wii U): I mean, we knew what to expect. Its amazing, if you have a Wii U I’m stunned if you don’t already have it but yeah more of the same. Side note, I really don’t get the whole Amiibo thing but whatever. Capitalize on the fad while its hot I suppose.

Far Cry 4(PS4, XBOne, PC): No real bugs on consoles and some people seem to be experiencing performance issues on PC but Ubisoft did a whole lot better on it than Unity. If you liked the last one you’re gonna probably like this.

LittleBigPlanet 3(PS4): Great game for the PS4, not really sure about what’s different (I only played the first one) but I mean its apparently pretty good so go for it.

Dragon Age Inquisition(XBOne, PS4, PC): Amazing. Unsurprisingly, graphical errors and bugs here and there, as seem to have become the norm these days but otherwise just a great game all around.


Our Stuff:

Bad Games Do It Well– Why some legitimately bad games can still bring fun into your day.

Harder Better Faster Stronger– Looking back at four Xbox/PS2/Gamecube games that are in dire need of a remake.

The Talk- CounterSpy– Joe discusses CounterSpy, a tactical shooter for PS3, PS4 and Vita


Alex Walsh is the News Editor of Don’t Be A Pixel. Mostly because he is the second employee. Most most importantly, he is the website manager. He is also an avid writer and maintainer of the site. #2 on the site, #1 in your hearts folks.



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The ‘plan’ for my games writing, and for Don’t Be A Pixel

My Don’t Be A Pixel plan

Point number 1 – I’d love to manuever this wordpress into a proper website for Don’t Be A Pixel. I’d love to get something going where I can write posts and have them viewed more publicly, and I can get other people to come and write posts and have them viewed more publicly as well, and we can all sit in a happy written world of wonder.

Point number 2 – If I do manage to convince anyone to write for Don’t Be A Pixel, my basic rules for anyone writing the site will be the same rules I hold to myself. If you don’t manage to meet this set of ideals, I won’t have you writing for the site. I’ll also say that you have to have a readable level of English and stuff, but I’d expect a lot of people to have that. Also, if I don’t know you quite well, I’ll probably have some sort of number of articles before I’d let you be considered a ‘staff’ writer or whatever like that, I don’t know, I haven’t figured a structure or anything.

Point number 3 – I want to utilise Patreon to fund the future website, so the site has at least some form of bottom line that doesn’t require us drawing you in to make money off ads so we can survive. I also want to be able to pay any contributor to the site a certain minimum amount per article, pending the Patreon hitting a certain point. Other rewards will be something I’ll discuss with people and figure out in my head.

My games writing plan

Point number 1 – My games writing is not primarily about being topical, or about the games industry, or the community, or Youtube, or Twitch, or anything like that. My games writing is primarily about me, games as an experience and the bridge between me and that experience. Simple as. There are PLENTY of people that handle being topical well, probably better than I would, and its not something I want to be doing, nor do I want to be yet another person posting up gaming news as it happens. If you want gaming news, go to Twitter.

Point number 2 – I want my games writing to help other people think, and maybe bring other people to write or talk about their views. I want to be thought-provoking to some extent. I certainly want to get other people to come on board, because…

Basic point number 3 – My views are not objective, and they are not technically focussed. I may write reviews, but they will be wordy, and they will not have any real judgements on the merit of the game, be it numbered or be it a “Should you buy this” rating. It’ll be me writing up my experience of the game, and it’ll be me writing something where I expect you to draw your own conclusions about whether or not its something you want to buy.

Basic point number 4 – I’m going to do my best to be honest, heartfelt and who I am. Not going to try and feign humour or anything like that where it doesn’t fit, its just about me trying to express experience and memory and who I am with regards to games.

Basic point number 5 – I am going to do my best to avoid writing anything that is any way click-baiting, especially when I’m creating titles. I hate the whole “need to get people on the site” idea that forces some games journalism sites to fuck about with trying to use misleading headlines to bring people in.

Basic point number 6 – My writing should be, at the least, approachable, understandable and not convoluted. I want it to be something that anyone can read and ‘get’, even if its about something they’ve never necessarily experienced or about something that is quite odd or personal.


Joe Trail is the editor-in-chief of Don’t Be A Pixel. Mostly because he says he is, not because he has other writers to edit over. But such is the life of a busy editor-in-chief, obviously. He’s also an avid writer for the site. Of course.